Crab, Giant Hermit
Crab, Hermit (Giant)
CR 5
XP 1,600
Advanced giant crab
N Large vermin ( aquatic)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 16, touch 9,
flat-footed 16 (+7
natural, -1 size)
hp 59 (7d8+28)
Fort +9,
Ref +2,
Will +2
Immune mind-affecting effects
Speed 30 ft.,
Swim 20 ft.
Melee 2 claws +11 (1d6+7 plus
Grab)
Special Attacks
Constrict (1d6+7)
Str 24,
Dex 11,
Con 18,
Int â,
Wis 10,
Cha 2
Base Atk +5;
CMB +11 (+15 grapple);
CMD 21 (33 vs. trip)
Skills
Perception +4,
Swim +15
SQ water dependency
Water Dependency (Ex)
Giant crabs can survive out of the water for 1 hour per point of
Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.
Pathfinder 1: Burnt Offerings. Copyright 2007, Paizo Publishing, LLC; Author: James Jacobs.